Fate did not want us to have a brightness slider but Matthew figured it out, freeing our game from the tyranny of the sun’s terrible glare.
We’ve been working on options for custom scenarios so you can design your own terrifying hauntings.
Finally got this sunset to render correctly. It may look nice, but it’s supposed to be very spooky.
Added a little “new” ribbon to let you know which locations you haven’t played yet.
By the power of non-breaking spaces our words no longer hop lines as they appear.
Needlessly tweaked the investigators victory cinematic so that the ghost‘s innocent hat is spared.
We’ve been tweaking difficulties today so that you don’t get swarmed by pumpkins on easy mode.
Wishing everyone haunted holidays!