Underground Waterfall

A first person view in a dark cavern that approaches a waterfall pouring out of the rock into an underground lake.

Our spooky mine now has a terrifying waterfall.

Investigator Arrows

A game menu with windows for four investigators and one in the middle labeled "Pumpkins." A computer cursor clicks and a portrait of a frightened frog appears in the first window with arrows on either side. The cursor clicks on the arrows switching the portrait to that of a rabbit and back again.

Added little arrows to character selection so that the player can navigate the menu with just a mouse.

Brightness

Fate did not want us to have a brightness slider but Matthew figured it out, freeing our game from the tyranny of the sun’s terrible glare.

Custom Hauntings

We’ve been working on options for custom scenarios so you can design your own terrifying hauntings.

 

Ghost Sighting

A ghost sighting in the new tutorial I’m working on.

Read a Book

The best way to banish a ghost is to read a book.

Sunset

A view of the sun setting behind mountains.

Finally got this sunset to render correctly. It may look nice, but it’s supposed to be very spooky.

Now You Know Which Levels Are New

A game screen for selecting characters and a level to play at. The selected level has a little ribbon on the corner that says "NEW" on it.

Added a little “new” ribbon to let you know which locations you haven’t played yet.

 

Text Flow

By the power of non-breaking spaces our words no longer hop lines as they appear.

 

Ghost Hat

"A ghost in a top hat is sucked into a vortex of souls, leaving their hat behind. The words "Ghost Banished!" appear on screen."

Needlessly tweaked the investigators victory cinematic so that the ghost‘s innocent hat is spared.