Looking for keys in a crypt with a strange altar; a normal thing to be doing that is not at all spooky.
Looking for keys in a crypt with a strange altar; a normal thing to be doing that is not at all spooky.
Our spooky mine now has a terrifying waterfall.
Added little arrows to character selection so that the player can navigate the menu with just a mouse.
Fate did not want us to have a brightness slider but Matthew figured it out, freeing our game from the tyranny of the sun’s terrible glare.
A ghost sighting in the new tutorial I’m working on.
The best way to banish a ghost is to read a book.
Finally got this sunset to render correctly. It may look nice, but it’s supposed to be very spooky.
By the power of non-breaking spaces our words no longer hop lines as they appear.