Category Archives: Horrible Monster Smashes Everything
I made a moving fur shader! I didn’t really need to, but I really wanted to.
The watery wet texture dripping down the monster looks way cooler in real time.
A rainbow for last week and a new cave for the fourth of July, to celebrate our independence from solid rock.
I improved the way new points are displayed and now your combo changes their pretty colors!
You can run into and push around kelp again. The cloth component in Unity 5 that I use for the kelp works differently from Unity 4 so all of these things stopped working when I updated. But now they are … Continue reading
Fancy new advanced graphical feature! Notice that the arrow is now on the lower part of the screen. It only shows up in the area where it matters, even when you click outside of that area. Hopefully people will be … Continue reading
Messily digging through blocks of dirt.
A fancy submission video for the Boston Festival of Indie Games that should better inform you about the smashing of everything.