Category Archives: Game Development
Modeling an ear that may one day flop behind a character and a jaggedy jaw that from the inside kind of looks like a weird spaceship hangar bay,
We tried to make it so the player can pick things up and instead accidentally made a bouncy cube friend!
You now sink in snow! With much effort we somehow figured out how to get the Unity Terrain to deform when you walk on it.
A totally sweet shader that creates a moving air distortion. I came up with a cool idea for this shader and then couldn’t figure out how to implement it, so a big thanks to my brother Matthew for making it … Continue reading