Category Archives: Game Development
Because our volumetric lighting system was changing the rest of our lighting, we switched to an open source one. Which just goes to show that you get what you don’t pay for.
Making a new model that I expect to use a lot.
Modeling an ear that may one day flop behind a character and a jaggedy jaw that from the inside kind of looks like a weird spaceship hangar bay,
We tried to make it so the player can pick things up and instead accidentally made a bouncy cube friend!
You now sink in snow! With much effort we somehow figured out how to get the Unity Terrain to deform when you walk on it.
A totally sweet shader that creates a moving air distortion. I came up with a cool idea for this shader and then couldn’t figure out how to implement it, so a big thanks to my brother Matthew for making it … Continue reading